
What would you call these type of effects? Runic effects? Does that sound ok? And what level progression should it be like? I'm thinking they get 2 at levels 2-7, 3 till 11, 4 till 15 and 5 at 16 to 15. A fire sword, or fire cage, whatever the class dictates are possible. A fire rune could "grow" from a basic fire bolt spell to a fireball and beyond. Masters might be needed to use any spells. There would be less of these, but they would be the basis of all runes. By that I mean some runes could be Master Runes (something elemental and basic: fire, life, death, etc).

Either way, there probably different types of runes. I don't feel the nature aspect, but I do for the academic side. NOTE: on a phone, and it hurts to type it ALL out 😂 Instead of material components, you can instead use a set of artisans tools or a rune inscribed object (your choice of the object) as a spellcasting focus. You learn a number of spells as shown in the column (probably 4 at this level), as well as a number of spells as shown (2, and get back on long rest). Something like this might work: at level one, you learn to harness the power of runes, and create them. I was thinking about rune magic functioning similar to warlocks. Equipment: simple weapons, medium armour, light armour and shields.īecause rune scribes can get the power of runes from study or connection with nature, they can choose to use intelligence or wisdom as their primary stat, based on their character. The basics I have: primary abilities (wisdom or intelligence and dex), saving throws: wisdom or intelligence and dex.

Phandelver and Below: The Shattered Obeliskįlavour wise: connect with nature or they can study. Mordenkainen Presents: Monsters of the Multiverse
